Mix up 9-n-3, shuffle, hand-over-hand, and one-handed techniques. Now what? Here are 7 of my favorite drills. So let’s say you’re at your favorite training venue. It’s faster and longer, but has some of the same qualities. Apparently it can be run backwards and they even drive it in the Winter. There’s a good mix of corner geometries and big changes in elevation. That’s a crazy number of corners per hour. I’ve only turned a few laps there, but it left a big impression on me. The best training track I’ve been to in real life is Pineview Run. rFactor 2 doesn’t have much in the way of dirt, skid pads, or drift courses, so I go with Brands Hatch Indy and Lime Rock Park. I actually spend a fair amount of time on one called Drift Playground. AC also has skid pads, figure 8s, and some great drift courses. I like Karelia Cross and Gentlemen’s Rallycross in Assetto Corsa. In the virtual world, some of my favorite training tracks are fantasy rally courses. Whatever your budget happens to be, you want to get the most for your money. Whether you’re talking about a $1000/day racing school, time on a simulation rig, or driving around a parking lot, there are always expenses. 1 hour on track is okay at the start when track days are overwhelming, but once you get over that, 2 hours is better. You can’t do that with a couple 60 second autocross runs per day. Some people learn faster than others, but everyone has to earn their own expertise. You can buy a lot with money, but not expertise. Ultimately, there’s no substitute for practice time. Slow speeds and low grip are the formula that let you explore the critical border between slip and grip. That safety equates to your confidence and ability to learn. And speaking of speed, you don’t need sticky tires either. You don’t need to go fast to work on technique. If a track can be run in a reverse direction, that’s a bonus. 90s, carousels, decreasing radii, off camber, ascending/descending, etc. Each type of corner has a different optimization strategy. Getting better at track driving means getting better at braking, steering, accelerating, and most importantly, combining them to achieve balance. That means you don’t want lap times that are 4 minutes long. If you’re working on your technique, you need repetition. Rf2 deserves tracks more complementary I think.If you were headed to a track right now and wanted to work on your driving skill, which track would you choose and what drills would you do? First, let’s consider what makes a track great for learning. It's too bad (so far) s397 + 99.9% of modders are not interested at this kind of tracks (apart from withTransfagarasan road).īecause circuits on rf2, and even more of layouts, there has a quantity huge on rf2 (In international sim racing + steam for example). I guess you would like to 44 km (88 km go back) of this track : a result of 1 turn/80 meter, this is approximately 1100 turns totally different. Have you looked at the video also that I have put in the first post : It's this kind of tracks i'm looking for, where driving situations are really different and complementary to 99% of what we have already on rf2. Try the "roque de los muchachos" (or Targa Florio), in rf2, that is what I want. I think that the work that there would be to do on it would not be huge to get a good result, and no one would expect a result as good as a track made 100% by S397.Ĭlick to expand.More turns/km and more turns is better for me.Ī 40-45 km asphalt rally track is better for me, because there is more different piloting situations and it is not only 100% UP or 100% Down.īut like I said I like the Pikes Peak of course. I'm not sure that S397 can have the rights easily, but there is the Targa Florio, which is not a track as I indicated above, but which is extremely interesting (72 km + hundreds and hundreds of turns) : I think it's good to think RF2 by "what would be cleverly complementary to existing content". Moreover, the turns would be mostly very different than the ~ 70 circuits that we already have on RF2. I think we should allow using a "virtual traffic roundabout (circle)" to make the track upside down : because if the track is 40 km and 800 turns, it is 40 km and 800 totally different turns there would have to go in totally different driving situations. In addition, a long track is preferable, that's why the Pikes Pike, although very well and popular, would not be ideal (less than 20 km / no more turns than the Nordschleife). This kind of tracks would be perfectly usable by 85% of the cars available on RF2 (depend of the track chosen), unless the road is extremely bumpy. These tracks are incredible so that the driving is "challenging", allows to improve, and simply for the pleasure. I wish we had one (or two) rally tracks on asphalt.
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